Thursday, August 11, 2016

Daily Tech Snippet: Friday, August 12

  • Alibaba passes earnings milestones, silent on SEC probe: China's Alibaba Group Holding posted its best revenue growth since before the e-commerce titan's listing in late 2014, lifting its shares to their highest level in a year. But Alibaba was silent on the U.S. Securities and Exchange Commission (SEC) investigation into its accounting practices, which have long been the subject of criticism. In the three months to June 30, Alibaba also made more money from mobile shopping than from PCs for the first time, helping to send its shares up by more than 5 percent to $92.10 in New York, its highest level in more than a year."This is a decoupling of revenue from GMV (gross merchandise volume)," he said, referring to a measure of the total value of goods transacted on Alibaba's online shopping platforms. Despite GMV growth remaining low compared to previous years, rising 24 percent to 837 billion yuan, Alibaba is squeezing more money out of its e-commerce business, chiefly from advertising. That translated to quarterly revenues of 32.15 billion yuan ($4.84 billion), a 59 percent leap from the previous year and the highest growth rate since late 2013. While China e-commerce was strong for Alibaba in its first quarter, the company is also investing in other businesses including cloud computing arm Aliyun, driverless vehicles and online shopping in Southeast Asia. It hopes these can become an eventual source of growth as Alibaba faces the prospect of a saturated online retail market in China. Although some are showing promise - Aliyun sales rose 156 percent, though only contributed 4 percent of total revenue - most are still loss-making.
  • Microsoft is buying a company that lets viewers control video game live streams: Today, Microsoft announced its plans to acquire live streaming service Beam, a Seattle-based company that lets users influence and interact with a video game being streamed by another player. Beam launched in January to compete against well-established game streaming services from Twitch and YouTube. It set itself apart by taking a core concept made popular by streamers — the notion of letting players control a game from afar — and turning into a unique streaming platform. For instance, Beam lets viewers suggest challenges for streamers and even alter in-game aspects like weapon loadout and quest selection. It also lets developers create special button layouts for viewers to interact with games being streamed through Beam. To maintain quality, the company's technology drastically reduces the lag between a player's actions and what the viewers see on the stream, whereas competitors like Twitch have a roughly 10 to 15 second delay. It's unclear how Microsoft plans to incorporate Beam's technology into its own online gaming platform. But the company points to Minecraft, now a Microsoft property, as the type of game well-suited to Beam's technology. Microsoft did not disclose the financial terms of the deal.

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